Doctor Sentry (Silvana Cassin Esq.) is a Sensational Warrior who Grows To Towering Heights in a Superhero world -------------------------------------------------------------------------------- Might: ______ Pool: 13 Edge: 1 Defense: Practiced Speed: ______ Pool: 13 Edge: 1 Defense: Practiced Intellect: ______ Pool: 12 Edge: 0 Defense: Practiced Initiative: Practiced Effort: 1 Armor: 1 Experience Points: 0 Recovery Roll: 1d6+1 Rested > 1 Action > 10 Minutes > 1 Hour > 10 Hours Damage Track: Hale > Impaired > Debilitated Special Abilities ----------------- Flight power shift The character can fly a short distance each round; each additional shift increases this speed (whether the flight comes from a or a character ability) by one range category (long for two shifts, very long for three shifts). Level: 2 Freakishly large Your increased size intimidates most people. While you enjoy the effects of Enlarge, all intimidation tasks you attempt are eased. Enabler. Healing power shift One extra recovery roll per shift (each one action, all coming before other normal recovery rolls). Level: 1 Improved edge Choose one of your Edge stats that is 0. It increases to 1. Enabler. Popular The GM can introduce a GM intrusion on you, based on your fame and the public's perception of you, without awarding you any XP (as if you had rolled a 1 on a d20 roll). However, if this happens, 50 percent of the time, your reputation works to your advantage. Rather than hurting you (much), it helps you, or it hurts your enemies. You get spotted by a guard, but they're dumbstruck for a moment because you're even more impressive in person than you are on TV. You attract a crowd of fans, but they slow down the fleeing villain you're trying to catch. A photographer pesters you for a photo and a quote, but their camera catches something interesting in the background. You and the GM should work together to determine the details. If the GM wishes, they can use GM intrusions based on your fame normally (awarding XP). Power power shift Use of a specific power, including damage (3 additional points per shift) but not attack rolls, are eased by one step per shift. Level: 1 Strength power shift All non-attack tasks involving strength, including jumping and dealing damage in melee or thrown attacks are eased by one step per shift and inflict an 3 additional points of damage per shift. Level: 1 Versatile You get 4 additional points to divide among your stat Pools. Skills ------ Overwatch (Pool:Intellect, Cost:1) You use a ranged weapon to target a limited area (such as a doorway, a hallway, or the eastern side of the clearing) and make an attack against the next viable target to enter that area. This works like a wait action, but you also negate any benefit the target would have from cover, position, surprise, range, illumination, or visibility. Further, you inflict 1 additional point of damage with the attack. You can remain on overwatch as long as you wish, within reason. Action. Bash (Pool:Might, Cost:1) This is a pummeling melee attack. Your attack inflicts 1 less point of damage than normal, but dazes your target for one round, during which time all tasks it performs are hindered. Action. Enlarge (Pool:Might, Cost:1+, Practiced) You trigger an enzymatic reaction that draws additional mass from another dimension, and you (and your clothing or suit) grow larger. You achieve a height of 9 feet (3 m) and stay that way for about a minute. During that time, you add 4 points to your Might Pool, add +1 to Armor, and add +2 to your Might Edge. While you are larger than normal, your Speed defense rolls are hindered, and you are practiced in using your fists as heavy weapons. When the effects of Enlarge end, your Armor and Might Edge return to normal, and you subtract a number of points from your Might Pool equal to the number you gained (if this brings the Pool to 0, subtract the overflow first from your Speed Pool and then, if necessary, from your Intellect Pool). Each additional time you use Enlarge before your next ten-hour recovery roll, you must apply an additional level of Effort. Thus, the second time you use Enlarge, you must apply one level of Effort; the third time you use Enlarge, two levels of Effort; and so on. Action to initiate. Trained in one skill relating to your current or past career, such as computers, journalism, law, machinery, or medicine (Trained) Trained in positive social interactions (Trained) Heavy weapons (Practiced) Heavy Weapons Light weapons (Practiced) Light Weapons Medium weapons (Practiced) Medium Weapons Practiced in armor (Practiced) You can wear armor for long periods of time without tiring and can compensate for slowed reactions from wearing armor. You reduce the Speed cost for wearing armor by 1. You start the game with a type of armor of your choice. Enabler. Attacks ------- Fast Punch Cost:Free Stat:Speed Damage:5 Type:Light Skill:Practiced Distance:Immediate A lightning left jab. +3 Damage from Strength Power Shift. Eased by one step for Light weapons. Enlarged Fists Cost:Free Stat:Might Damage:9 Type:Heavy Skill:Practiced Distance:Immediate A heavy weapon of your choice. Granted from Enlarge. +3 Damage from Strength Power Shift. Requires two hands. Light Weapon Cost:Free Stat:Speed Damage:5 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Starting Equipment. +3 Damage from Strength Power Shift. Eased by one step for Light weapons. Light Weapon Cost:Free Stat:Speed Damage:5 Type:Light Skill:Practiced Distance:Immediate A light weapon of your choice. Granted from Starting Equipment. +3 Damage from Strength Power Shift. Eased by one step for Light weapons. Cyphers ------- Limit: 2 Eagleseye (Level: 3) Grants the ability to see ten times as far as normal for one hour per cypher level. (For a more realistic game, the eagleseye cypher could instead give the user two assets on tasks involving seeing to long distances.) Subtle Shock Attack (Level: 2) For the next day, each time the user strikes a solid creature or object, the attack generates a burst of electricity, inflicting 1 additional point of damage (2 points if the cypher is level 4 or higher, 3 points if the cypher is level 6 or higher). Fantastic Equipment --------- Money: 0 - Appropriate clothing and two weapons of your choice, plus one expensive item, two moderately priced items, and up to four inexpensive items. Granted from Starting Equipment. - Armor of your choice. Granted from Practiced In Armor. Improvements ------------ Tier: 1 [ ] Increase Capabilities [ ] Move Toward Perfections [ ] Extra Effort [ ] Skill Training Background ---------- Warrior You're a good ally to have in a fight. You know how to use weapons and defend yourself. Depending on the genre and setting in question, this might mean wielding a sword and shield in the gladiatorial arena, an AK-47 and a bandolier of grenades in a savage firefight, or a blaster rifle and powered armor when exploring an alien planet. Warriors are physical, action-oriented people. They're more likely to overcome a challenge using force than by other means, and they often take the most straightforward path toward their goals. Sensational The public and the press like you. Maybe you're photogenic, or you're inherently nice, or you have really good luck with journalists. Whatever the cause of it, you're the darling of the media, and whenever you're seen in public, you generate a lot of positive interest and excitement. (If you don't have a secret identity, this attention probably also carries over to your day job, which is a mixed blessing.) People know that you're a hero and that they can count on you to do the right thing--fighting crime, battling injustice, punching evil robots, that kind of stuff. Sometimes being in the public eye so much can be wearying or even a burden, but you know how to use your reputation to set a good example and make the world a better place. Grows To Towering Heights For brief periods, you can grow larger and, with enough experience, to towering heights. Choose how you became involved in the adventure: - You're related to one of the other superhero PCs, and decided to help out because of family. - The other PCs relied on your positive reputation to untangle them from a public relations problem, and they invited you along out of gratitude. - The media specifically called you out to fix this problem. - A supervillain chose to make a scene in the hopes of drawing you out. Powers gained from unknown. Background Connection --------------------- You served as a guard for someone who traveled extensively. You know a smattering of people in many locations. Focus Connection ---------------- Pick one other PC. That character shows potential in appreciating your particular paradigm, fighting style, or other focus-provided attribute. You would like to train them, but you're not necessarily qualified to teach (that's up to you), and they might not be interested (that's up to them). Notes ----- Possible player intrusions based on your character type: Perfect Setup You're fighting at least three foes and each one is standing in exactly the right spot for you to use a move you trained in long ago, allowing you to attack all three as a single action. Make a separate attack roll for each foe. You remain limited by the amount of Effort you can apply on one action. Old Friend A comrade in arms from your past shows up unexpectedly and provides aid in whatever you're doing. They are on a mission of their own and can't stay longer than it takes to help out, chat for a while after, and perhaps share a quick meal. Weapon Break Your foe's weapon has a weak spot. In the course of the combat, it quickly becomes damaged and moves two steps down the object damage track. Possible GM intrusion from your focus: Rapid growth knocks over furnishings or smashes through ceilings or hanging lights. An enlarged character breaks through the floor. http://localhost:3000/account/cypher/characters/voXWZe Last Updated: June 16th, 2024 14:40 App Version: 1.06.12 Beta